Wednesday, 8 February 2012

Cheese Anybody?

With regards to my last post about the different tools within 3Ds Max, I am continuing on from the ProBoolean tool to create a chunk of Swiss Cheese. In order to create this I have used a standard box and made it an editable poly, and changed the boxes vectors to create a cheese shape. From there I created some spheres and put them into the cheese shape. Then I made sure the box was selected and choose the ProBoolean tool from the compound objects section and started picking the spheres, to create holes in the cheese.



Behold Swiss Cheese

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