This is the box with the wood material added
As you can see the material editor can look a bit confusing, but all that has happened is I have chosen the diffuse option to add a bitmaped image (which is the material), then I decided to add some bump which involved dragging the image to the bump option and adding as much bump as you desire. Furthermore I went a step further and in to modifier menu under UVW Mapping I changed some options for example the mapping to box as the object is a box.
Here is the finished render of the piece of wood with the bump effect
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