Tuesday 24 April 2012

Animation So Far

The animation has started and is coming together quite nicely,


So far I have imported all the models and I was told from other peers that there might be a problem with the textures but everything was fine for me. 


I created the terrain for the animation where the crossbow and catapult will do battle, this was done by creating a simple cylinder and increasing the scale of the model so that it stretched out to cover a wide area. I choose to do the terrain this way because the world is round and hence what thee cylinder will do, I could have used a plane but the world is not flat and that it was you would have seen on the horizon.


The terrain texture reference is as follows,


Sand Terrain Texture - n.d. Sand Texture, [electronic image] Available at: http://www.google.co.uk/imgres?q=sand+texture&hl=en&sa=X&gbv=2&biw=1184&bih=666&tbs=isz:l&tbm=isch&tbnid=018t48LRViNrTM:&imgrefurl=http://www.imageafter.com/image.php%3Fimage%3Db1dirt005.jpg%26size%3Dfull%26download%3Dno&docid=ZWFZYoad6VJSzM&imgurl=http://www.imageafter.com/dbase/textures/grounds/b1dirt005.jpg&w=1600&h=1200&ei=3UeRT-SCLeKV0QXsr9nVAQ&zoom=1&iact=hc&vpx=882&vpy=252&dur=2571&hovh=194&hovw=259&tx=63&ty=101&sig=117830732039765713861&page=1&tbnh=118&tbnw=155&start=0&ndsp=18&ved=1t:429,r:11,s:0,i:131 [Accessed 12 April 2012].


I have placed all the models in place for the animation so that I can just add the cameras and not need to move any of the models from their original position.


I also had to enlarge the models because the terrain was so large the models needed to compensate also otherwise they would have been tiny specs and would not have looked very good.


I just now need to add some more camera's and the text that is going to flying across the animation


Now lets keep going.

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