Wednesday 8 February 2012

Cheese Anybody?

With regards to my last post about the different tools within 3Ds Max, I am continuing on from the ProBoolean tool to create a chunk of Swiss Cheese. In order to create this I have used a standard box and made it an editable poly, and changed the boxes vectors to create a cheese shape. From there I created some spheres and put them into the cheese shape. Then I made sure the box was selected and choose the ProBoolean tool from the compound objects section and started picking the spheres, to create holes in the cheese.



Behold Swiss Cheese

No comments:

Post a Comment